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version_txt
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1995-12-21
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=== Version Information ===
This file was last updated for Angband 2.7.9.
Make sure to read the newsgroup "rec.games.roguelike.angband" if possible.
Angband 2.7.9 is the result of a lot of work by a lot of people, and as such
has a rather complicated version history. Worse yet, this version history
spans more than ten years (!) time, and multiple platforms. But some history
is better than none, so here we go...
=== Brief Version History ===
First came "VMS Moria", by Robert Alan Koeneke (1985).
Then came "Umoria" (Unix Moria), by James E. Wilson (1989).
In 1990, Alex Cutler and Andy Astrand decided to write a Tolkien-based
game based on Moria and Angband 1.0 was born. The original changes included
greatly expanded monsters and items (including uniques and artifacts),
level feelings, pseudo-ID, activation, monster pits and vaults.
Then came Angband 2.0, and over time, other versions up to Angband 2.4.
This period was characterized by confusion of various forms, including
the fact that one of the most common versions was titled "2.4.frog_knows".
Many people were responsible for these versions, including Alex Cutler,
Andy Astrand, Sean Marsh, Geoff Hill, Charles Teague.
Then Charles Swiger (cs4w+@andrew.cmu.edu) attempted to clean up the mess,
resulting in several versions, starting sometime around November, 1993, with
Angband 2.5.1 (more or less) and leading up to Angband 2.6.2 in late 1994.
Several people ported (the primarily Unix/NeXT centered) Angband 2.6.1 to
other platforms, including Keith Randall, who made a Macintosh port that
added support for color usage. It has been mentioned that several of the
additions in this period derived from the "net", PC Angband 1.40, UMoria 5.5,
and various "variations" on Angband, such as FAngband.
Finally, I (Ben Harrison) took up the reigns when Charles Swiger left.
Intending simply to clean up what had become, after ten years, an unholy
mess, I started from MacAngband 2.6.1, and eventually came out with
Angband 2.7.0, a very clean (but very buggy) rewrite that, among other
things, allowed extremely simple porting to multiple platforms, starting
with Unix and Macintosh, and by the time most of the bugs were cleaned up,
in Angband 2.7.2, including X11, and various IBM machines. Angband 2.7.4
was released to the "ftp.cis.ksu.edu" site, and quickly gained acceptance,
perhaps helped by the OS2 and Windows and Amiga and Linux ports. Angband
2.7.5 and 2.7.6 added important capabilities such as macros and "pref"
files, and continued to clean up the source. Angband 2.7.8 was designed
to supply another "stable" version that we can all give to our friends,
with new "help files" and "spoiler files" for the "online help", plus a
variety of minor tweaks and some new features. Angband 2.7.9 optimized
a few things, and tweaked a few other things.
It is very hard to pin down, along the way from 2.6.2 to 2.7.0, and thence
to 2.7.9, exactly what was added exactly when. Most of these steps involved
so many changes as to make "diff files" not very useful, since often the diff
files were as long as the code itself. Most of the changes, with the notable
exception of the creation of the new "main-xxx.c" files for the various new
platforms, and a few other exceptions generally noted in the source, were
written by myself, either spontaneously, or, more commonly, as the result of
a suggestion or comment by an Angband player. So if you have any problems
with anything that you do not recognize from older versions, you can blame
them on me. And if you like the new features and such, you can send me a
brief little "thank you" email (to benh@linc.cis.upenn.edu) or something...
=== Some of the changes from Angband 2.6.1 to Angband 2.7.9 ===
The most important modification was a massive "code level cleanup" that made
all of my other modifications much simpler and safer. This cleanup was so
massive that in many places the code is no longer recognizable, for example,
via "diff -r", often because it was rewritten from scratch.
The second most important modification was the construction of a generic "Term"
package, which allows Angband to be ported to a new machine with as few as 50
lines of code. Angband 2.7.9 thus runs without modification on many machines,
including Macintosh, PowerMac, Unix/X11, Unix/Curses, DOS-386, OS2-386,
Windows, and Amiga. The only important missing port seems to be DOS-286,
but that is almost ready, or so I hear from an anonymous source...
It would be difficult to list all of the changes between Angband 2.6.1 and
Angband 2.7.9, because many of them were made in passing during the massive
code level cleanup. Many of the changes are invisible to the user, but still
provide increased simplicity and efficiency, and decreased code size, or make
other more visable changes possible. For example, the new "project()" code
that handles all bolts, beams, and balls, the new "update_view()" code that
simplifies line of sight computation, or the new "generate()" code that builds
new levels in the dungeon. Many changes have been made to increase efficiency,
including the new "process_monsters()" and "update_monsters()" functions, and
the new "objdes()" and "lite_spot()" routines. The generic "Term" package
yielded efficient screen updates, and enabled the efficient use of "color".
But anyway, here are a few things that come to mind, in no particular order,
and with very little time or effort. Somehow I managed to put off updating
this file to the very end, and it will just have to do for now:
color
macros
keymaps
pref files
generic keyset mapping
generic artifact array
generic spell array
inventory tagging
inventory restrictions
using objects off the floor
various new runtime options
new inventory commands
the bow slot
an extra inventory slot
refueling torches
better monster memory
nicer targetting mode
object stacking
the choice window
textual template files
binary template images
new high score code
special lighting effects
intelligent monsters
new monster flags
generic text formatting
cleaner store code
generic spell projections
the destroy command
scrolls of *identify*
the examine command
maximize mode
preserve mode
new inscription code
new message recall code
new spell and prayer code
massive cleanup of effects code
new object allocation routines
simple on line help
the memorize message command
the save game command
robust savefile cheat preventers
new cheating options
the screen dump commands
new blindness code
new hallucination code
optimized object description code
new keypress input routines
actual object discounts
fractional speed
assymptotic speed
the handle_stuff() routine
the notice_stuff() routine
run-time price determination
new wizard commands
the automatic borg
actual stat tables
launchers of extra shots
elemental ignore flags
new player ghost creation
no more invisible monster bug
no more sliding objects
new equipment slots
new object flags
new chest trap code
cleaner searching bonuses
regularized the ego-item code
new monster abilities
new monster spell attacks
new store owners
run-time skill computation
player kills vs anscestor kills
monster extermination
better room illumination code
table access through pointers
more redefinable constants
new screen layout
=== Here is some old information about previous versions ===
VMS Moria Version 4.8
Version 0.1 : 03/25/83
Version 1.0 : 05/01/84
Version 2.0 : 07/10/84
Version 3.0 : 11/20/84
Version 4.0 : 01/20/85
Modules :
V1.0 Dungeon Generator - RAK
Character Generator - RAK & JWT
Moria Module - RAK
Miscellaneous - RAK & JWT
V2.0 Town Level & Misc - RAK
V3.0 Internal Help & Misc - RAK
V4.0 Source Release Version - RAK
Robert Alan Koeneke Jimmey Wayne Todd Jr.
Student/University of Oklahoma Student/University of Oklahoma
Umoria Version 5.2 (formerly UNIX Moria)
Version 4.83 : 5/14/87
Version 4.85 : 10/26/87
Version 4.87 : 5/27/88
Version 5.0 : 11/2/89
Version 5.2 : 5/9/90
James E. Wilson, U.C. Berkeley
wilson@ernie.Berkeley.EDU
...!ucbvax!ucbernie!wilson
Other contributors:
D. G. Kneller - MSDOS Moria port
Christopher J. Stuart - recall, options, inventory, and running code
Curtis McCauley - Macintosh Moria port
Stephen A. Jacobs - Atari ST Moria port
William Setzer - object naming code
David J. Grabiner - numerous bug reports, and consistency checking
Dan Bernstein - UNIX hangup signal fix, many bug fixes
and many others...
Copyright (c) 1989 James E. Wilson, Robert A. Keoneke
This software may be copied and distributed for educational, research, and
not for profit purposes provided that this copyright and statement are
included in all such copies.
Umoria Version 5.2, patch level 1
Angband Version 2.0 Alex Cutler, Andy Astrand, Sean Marsh, Geoff Hill,
Charles Teague.
Angband Version 2.4 : 5/09/93
Angband Version 2.5 : 12/05/93 Charles Swiger.
Angband Version 2.6 : 9/04/94
Angband Version 2.7 : 1/1/95 Ben Harrison